Vancouver, Canada

Mŷthos Nôrth

Guiding the Art of Story

A Canadian animation and VFX studio at the intersection of organic craft and pipeline engineering. We build the tools and the worlds.

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The Studio

Where craft meets infrastructure.

Mŷthos Nôrth is a Vancouver-based studio built on a decade of production experience across Netflix, Disney+, and feature film pipelines. We specialise in the work that holds productions together — environments, character systems, and the tooling that makes both possible at scale.

Most studios separate the artists from the engineers. We don't.

10+
Years in production
20+
Feature & series credits
6
Major studios
CA
Vancouver based

What We Build

Six disciplines. One pipeline.

Environment Modelling
Large-scale organic environment builds, terrain generation, vegetation systems, and scatter workflows built for feature animation pipelines.
Surfacing & Lookdev
Production surfacing in Arnold and Mari. Shader development, texture pipeline management, and lookdev workflows built for downstream rendering.
Groom & CFX
Hero character hair, fur, and feather systems in Xgen and Yeti. Cloth and dynamic simulation. Expression-driven groom pipelines for animated features.
Pipeline & Tooling
Custom Maya pipeline tools in Python and PyQt — asset publish, validation, shader management, LOD standin export, and path remapping utilities.
Vegetation & Foliage
SpeedTree, Maya PFX, and MASH-driven foliage systems. Set dressing at scale — instancing, complexity management, and downstream optimisation.
Cross-Dept Integration
Asset hand-offs, pipeline troubleshooting, and QA between Modelling, Rigging, FX, Lookdev, and Layout. ShotGrid coordination across departments.

Under the Hood

In Active Development

We build our own tools.

The WORKSPACE pipeline covers the full asset lifecycle across Modelling, Surfacing, and Groom departments — authored in Python with PyQt interfaces, built around asset validation, metadata conventions, and QA-gating that protects downstream workflows.

GFBuild is our proprietary Maya plugin for procedural groom and foliage construction, with curve-based guide connectivity for hair, fur, and grass simulation workflows.

Asset PublishModel QCTurntable Shader PresetsLOD Standin ExportPath Remapper Mesh RenamerGFBuild PluginCurve Extraction Strand BuildernHair Wire AnimXGen Sim Integration
Look-Dev Surfacing ToolReady
Arnold Standin ExporterReady
Mesh & Texture RenamerReady
Universal Path RemapperReady
Edge Loop OptimizerReady
PFX Parameter CopierReady
GFBuild — Extract & BuildReady
GFBuild — BraidIn Development
GFBuild — Sim IntegrationIn Development

Contact

Let's build something.

Based in Vancouver, BC. Available for production work, pipeline consulting, and studio collaboration.